Monster
Ontharyx
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 14
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 4
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +6
- Senses
- darkvision 120 ft.
- Languages
- Common, telepathy 60 ft.
- Resistances
- psychic
- Condition Immunities
- charmed, frightened
Traits
Sunlight Sensitivity
While in sunlight, Ontharyx has disadvantage on attack rolls.
Actions
Multiattack
Ontharyx makes two Unarmed Strike or Nightmare Blast attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.
Nightmare Blast
Ranged Weapon Attack: +6 to hit, range 60 ft., one creature. Hit: 7 (2d6) psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of Ontharyx's next turn.
Reactions
Defensive Flight
Immediately after taking damage, Ontharyx flies up to its speed. This movement doesn't provoke opportunity attacks.