THE SHARED REFERENCE Adventurer

Monster

Ooze-Folk

Outside your table’s allowed sources

Official reference · LLK · 2014

Creature type
Ooze
Size
Medium
Armor class
10 (natural armor)
Hit points
19 (2d8 + 10)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Unaligned
Strength
14
Dexterity
3
Constitution
20
Intelligence
1
Wisdom
6
Charisma
1
Passive Perception
8
Senses
blindsight 60 ft.
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Traits

Transparent

Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.

Fragile Bones

For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.

Actions

Multiattack

The ooze folk makes one glass longsword attack and one pseudopod attack.

Glass Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.

Pseudopod

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.

Quick preview