Monster
Ooze-Folk
Outside your table’s allowed sources
Official reference · LLK · 2014
- Creature type
- Ooze
- Size
- Medium
- Armor class
- 10 (natural armor)
- Hit points
- 19 (2d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 3
- Constitution
- 20
- Intelligence
- 1
- Wisdom
- 6
- Charisma
- 1
- Passive Perception
- 8
- Senses
- blindsight 60 ft.
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
Traits
Transparent
Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.
Fragile Bones
For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.
Actions
Multiattack
The ooze folk makes one glass longsword attack and one pseudopod attack.
Glass Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.
Pseudopod
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.