THE SHARED REFERENCE Adventurer

Monster

Ooze Master

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Official reference · TftYP · 2014

Creature type
Undead
Size
Huge
Armor class
9 (natural armor)
Hit points
138 (12d12 + 60)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
16
Dexterity
1
Constitution
20
Intelligence
17
Wisdom
10
Charisma
16
Passive Perception
10
Saving Throws
int: +7; wis: +4
Skills
arcana: +7; insight: +4
Senses
blindsight 120 ft.
Languages
Common, Primordial, Thayan
Resistances
lightning, necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
acid, cold, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone

Traits

Corrosive Form

A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage.

The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Instinctive Attack

When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action.

Spider Climb

The Ooze Master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage.

Reactions

Instinctive Charm

If a creature the Ooze Master can see makes an attack roll against it while within 30 feet of it, the Ooze Master can use a reaction to divert the attack if another creature is within the attack's range. The attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker targets the creature that is closest to it, not including itself or the Ooze Master. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the attacker is immune to this Instinctive Charm for 24 hours. Creatures that can't be charmed are immune to this effect.

Spellcasting

The Ooze Master is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

Spell slots: 0: spells: acid splash, friends, mage hand, poison spray; 1: slots: 4; spells: charm person, detect magic, magic missile, ray of sickness; 2: slots: 3; spells: detect thoughts, Melf's acid arrow, suggestion; 3: slots: 3; spells: fear, slow, stinking cloud; 4: slots: 3; spells: confusion, Evard's black tentacles; 5: slots: 1; spells: cloudkill

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