THE SHARED REFERENCE Adventurer

Monster

Oracle of Strixhaven

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
150 (20d8 + 60)
Speed
Walk 30 ft., Fly 15 ft. (hover)
Challenge rating
15
Alignment
Neutral Good
Strength
12
Dexterity
15
Constitution
16
Intelligence
21
Wisdom
20
Charisma
18
Passive Perception
20
Saving Throws
con: +8; int: +10; wis: +10; cha: +9
Skills
arcana: +15; insight: +15; investigation: +15; nature: +10; perception: +10
Languages
all
Condition Immunities
charmed, frightened

Traits

Legendary Resistance (3/Day)

If the Oracle fails a saving throw, she can choose to succeed instead.

Actions

Multiattack

The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available.

Magic Flare

Melee Spell Ranged Spell Attack: +10 to hit, reach 5 ft. or range 60 ft., one target. Hit: 24 (3d12 + 5) force damage.

Paradoxy (Recharge 4–6)

Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each point must make a DC 18 Strength saving throw. On a failed save, a creature takes 33 (6d10) force damage and is pulled up to 15 feet in a straight line toward the center of the sphere. On a successful save, the creature takes half as much damage and isn't pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.

Teleport

The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Vector Shift

The Oracle teleports one creature she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid the effect.

Spellcasting (Costs 2 Actions)

The Oracle uses Spellcasting.

Vortex Jaunt (Costs 2 Actions)

The Oracle uses Teleport, and immediately after she disappears, each creature within 30 feet of the space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10) force damage.

Spellcasting

The Oracle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: detect magic

2/day each: dispel magic, mage armor, remove curse, sending

1/day each: power word stun, scrying (as an action), wall of force

Quick preview