Monster
Oracle
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (Blessings Of The Gods)
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 13
- Saving Throws
- wis: +5; cha: +4
- Skills
- insight: +5; persuasion: +4; religion: +5
- Languages
- Celestial, Common
Traits
Blessings of the Gods
While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.
Actions
Eldritch Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Reactions
Divine Insight (3/Day)
When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.
Innate Spellcasting
The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person