Monster
Orc Claw of Luthic
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (hide armor)
- Hit points
- 45 (6d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 12
- Skills
- intimidation: +2; medicine: +4; survival: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack
The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:
Spell slots: 0: spells: guidance, mending, resistance, thaumaturgy; 1: slots: 4; spells: bane, cure wounds, guiding bolt; 2: slots: 3; spells: augury, warding bond; 3: slots: 2; spells: bestow curse, create food and water