Monster
Orc Nurtured One of Yurtrus
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 9
- Hit points
- 30 (4d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Evil
- Strength
- 15
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 7
- Wisdom
- 11
- Charisma
- 7
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupted Carrier
When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.
Nurtured One of Yurtrus
The orc has advantage on saving throws against poison and disease.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.
Corrupted Vengeance
The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.