THE SHARED REFERENCE Adventurer

Monster

Orc Red Fang of Shargaas

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
52 (8d8 + 16)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Chaotic Evil
Strength
11
Dexterity
16
Constitution
15
Intelligence
9
Wisdom
11
Charisma
9
Passive Perception
12
Skills
intimidation: +1; perception: +2; stealth: +5
Senses
darkvision 60 ft.
Languages
Common, Orc

Traits

Cunning Action

On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas

The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight

Magical darkness doesn't impede the orc's darkvision.

Slayer

In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack

The orc makes two scimitar or dart attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest)

The orc casts darkness without any components. Wisdom is its spellcasting ability.

Quick preview