Monster
Orc Red Fang of Shargaas
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 9
- Passive Perception
- 12
- Skills
- intimidation: +1; perception: +2; stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Cunning Action
On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas
The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).
Shargaas's Sight
Magical darkness doesn't impede the orc's darkvision.
Slayer
In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.
Actions
Multiattack
The orc makes two scimitar or dart attacks.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.
Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest)
The orc casts darkness without any components. Wisdom is its spellcasting ability.