Monster
Orien Enforcer
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 55 (10d8 + 10)
- Speed
- Walk 35 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 18
- Constitution
- 13
- Intelligence
- 16
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 14
- Initiative
- +6
- Saving Throws
- dex: +6; wis: +4
- Skills
- acrobatics: +6; perception: +4
- Languages
- Common plus two other languages
Actions
Multiattack
The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.
Dagger
Melee Ranged Attack: +6, reach 5 ft. or range 20/60 ft. Hit: 9 (2d4 + 4) Piercing damage plus 7 (2d6) Poison damage.
Lightning Cage (Recharge 5–6)
Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. Failure: 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Success: Half damage only.
Reactions
Temporal Disruption (1/Day)
Trigger: The enforcer takes damage from a melee attack. Response: The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.
Misty Step (2/Day)
The enforcer casts Misty Step, using Intelligence as the spellcasting ability.
2/day: Misty Step