THE SHARED REFERENCE Adventurer

Monster

Orinix

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Dragon
Size
Huge
Armor class
17 (natural armor)
Hit points
172 (15d12 + 75)
Speed
Walk 40 ft., Burrow 20 ft., Fly 80 ft.
Challenge rating
13
Alignment
Neutral Evil
Strength
23
Dexterity
12
Constitution
20
Intelligence
10
Wisdom
13
Charisma
15
Passive Perception
21
Saving Throws
con: +10; wis: +6
Skills
perception: +11; stealth: +11
Senses
darkvision 240 ft.
Languages
Draconic
Immunities
cold

Traits

Legendary Resistance (2/Day)

If Orinix fails a saving throw, it can choose to succeed instead.

Tunneler

Orinix can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake.

Unusual Nature

Orinix doesn't require air.

Actions

Multiattack

Orinix makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Cold Breath (Recharge 5–6)

Orinix exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Bonus actions

Phase (3/Day)

Orinix becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, Orinix has resistance to bludgeoning, piercing, and slashing damage.

Legendary action uses: 2. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tail Attack

Orinix makes one Tail attack.

Treacherous Ice

Magical ice covers the ground in a 20-foot radius centered on a point Orinix can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until Orinix uses this legendary action again.

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