Monster
Orinix
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Dragon
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 172 (15d12 + 75)
- Speed
- Walk 40 ft., Burrow 20 ft., Fly 80 ft.
- Challenge rating
- 13
- Alignment
- Neutral Evil
- Strength
- 23
- Dexterity
- 12
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 21
- Saving Throws
- con: +10; wis: +6
- Skills
- perception: +11; stealth: +11
- Senses
- darkvision 240 ft.
- Languages
- Draconic
- Immunities
- cold
Traits
Legendary Resistance (2/Day)
If Orinix fails a saving throw, it can choose to succeed instead.
Tunneler
Orinix can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake.
Unusual Nature
Orinix doesn't require air.
Actions
Multiattack
Orinix makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Cold Breath (Recharge 5–6)
Orinix exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Bonus actions
Phase (3/Day)
Orinix becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, Orinix has resistance to bludgeoning, piercing, and slashing damage.
Legendary action uses: 2. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Tail Attack
Orinix makes one Tail attack.
Treacherous Ice
Magical ice covers the ground in a 20-foot radius centered on a point Orinix can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until Orinix uses this legendary action again.