Monster
Oriq Recruiter
Outside your table’s allowed sources
Official reference · SCC · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (misdirecting defense)
- Hit points
- 55 (10d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 17
- Wisdom
- 15
- Charisma
- 18
- Passive Perception
- 12
- Saving Throws
- int: +5; wis: +4; cha: +6
- Skills
- arcana: +5; deception: +8; insight: +4; persuasion: +6
- Languages
- Common plus any two languages
- Resistances
- psychic
- Condition Immunities
- charmed, frightened
Traits
Misdirecting Defense
The AC of the recruiter includes its Charisma modifier while it isn't wearing armor or wielding a shield.
Oriq Mask
The recruiter wears an Oriq mask. While wearing the mask, the recruiter can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Actions
Multiattack
The recruiter makes two Psychic Knife attacks. It can use Spellcasting in place of one of the attacks.
Psychic Knife
Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 21 (5d6 + 4) psychic damage.
The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: disguise self, silent image
1/day: suggestion
2/day: charm person