THE SHARED REFERENCE Adventurer

Monster

Ortimay Swift and Dark

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Official reference · ToA · 2014

Creature type
Humanoid
Size
Small
Armor class
15 (studded leather)
Hit points
65 (10d8 + 20)
Speed
Walk 25 ft.
Challenge rating
2
Alignment
Chaotic Good
Strength
15
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
11
Charisma
14
Passive Perception
10
Saving Throws
str: +4; dex: +5; wis: +2
Skills
athletics: +4; deception: +4
Senses
darkvision 60 ft.
Languages
any two languages, Gnomish

Traits

Gnome Cunning

Ortimay has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Multiattack

Ortimay makes three melee attacks: two with its scimitar and one with its dagger. Or Ortimay makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry

Ortimay adds 2 to its AC against one melee attack that would hit it. To do so, Ortimay must see the attacker and be wielding a melee weapon.

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