THE SHARED REFERENCE Adventurer

Monster

Oshundo the Alhoon

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Undead
Size
Medium
Armor class
15 (natural armor)
Hit points
150 (20d8 + 60)
Speed
Walk 30 ft., Fly 15 ft. (hover)
Challenge rating
10
Alignment
Neutral Evil
Strength
11
Dexterity
12
Constitution
16
Intelligence
19
Wisdom
17
Charisma
17
Passive Perception
17
Saving Throws
con: +7; int: +8; wis: +7; cha: +7
Skills
arcana: +8; history: +8; insight: +7; perception: +7; stealth: +5
Senses
truesight 120 ft.
Languages
Common, Deep Speech, telepathy 120 ft., Undercommon
Resistances
cold, lightning, necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Magic Resistance

Oshundo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Oshundo makes two Chilling Grasp or Arcane Bolt attacks.

Chilling Grasp

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.

Arcane Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.

Thundering Blast (Recharge 5–6)

Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Negate Spell (3/Day)

Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.

Spellcasting

Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation

1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force

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