Monster
Oshundo the Alhoon
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 150 (20d8 + 60)
- Speed
- Walk 30 ft., Fly 15 ft. (hover)
- Challenge rating
- 10
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 19
- Wisdom
- 17
- Charisma
- 17
- Passive Perception
- 17
- Saving Throws
- con: +7; int: +8; wis: +7; cha: +7
- Skills
- arcana: +8; history: +8; insight: +7; perception: +7; stealth: +5
- Senses
- truesight 120 ft.
- Languages
- Common, Deep Speech, telepathy 120 ft., Undercommon
- Resistances
- cold, lightning, necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Magic Resistance
Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Oshundo makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Thundering Blast (Recharge 5–6)
Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Negate Spell (3/Day)
Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.
Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force