Monster
Otherworldly Steed
Official reference · XPHB · 2024
- Creature type
- {'Choose': ['Celestial', 'Fey', 'Fiend']}
- Size
- Large
- Armor class
- 10 + 1 per spell level
- Hit points
- 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)
- Speed
- Walk 60 ft., Fly 60 ft. (requires level 4+ spell)
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 11
- Languages
- telepathy 1 mile (works only with you)
Traits
Life Bond
When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Actions
Otherworldly Slam
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus actions
Fell Glare (Fiend Only; Recharges after a Long Rest)
Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
Fey Step (Fey Only; Recharges after a Long Rest)
The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Healing Touch (Celestial Only; Recharges after a Long Rest)
One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + summonSpellLevel.