THE SHARED REFERENCE Adventurer

Monster

Othovir

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Humanoid
Size
Medium
Armor class
10, 13
Hit points
16 (3d8 + 3)
Speed
Walk 30 ft.
Alignment
Lawful Neutral
Strength
11
Dexterity
10
Constitution
13
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
12
Skills
deception: +5; insight: +4; persuasion: +5
Languages
Common, Elvish

Traits

Roleplaying Information

Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name.

Ideal: "Find what you do well, and do it to the best of your ability."

Bond: "I won't allow my name to be tarnished."

Flaw: "I get angry when others pry into my private life."

Actions

Rapier

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Reactions

Parry

Othovir adds 2 to its AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.

Spellcasting

Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):

At will: fire bolt (1d10 fire damage), prestidigitation

1/day each: mage armor, thunderwave, witch bolt

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