Monster
Othovir
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10, 13
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 30 ft.
- Alignment
- Lawful Neutral
- Strength
- 11
- Dexterity
- 10
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Skills
- deception: +5; insight: +4; persuasion: +5
- Languages
- Common, Elvish
Traits
Roleplaying Information
Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name.
Ideal: "Find what you do well, and do it to the best of your ability."
Bond: "I won't allow my name to be tarnished."
Flaw: "I get angry when others pry into my private life."
Actions
Rapier
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Reactions
Othovir adds 2 to its AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.
Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):
At will: fire bolt (1d10 fire damage), prestidigitation
1/day each: mage armor, thunderwave, witch bolt