Monster
Otto Belview
Outside your table’s allowed sources
Official reference · CoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11 (natural armor)
- Hit points
- 26 (4d8 + 8)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/4
- Alignment
- Lawful Evil
- Strength
- 12
- Dexterity
- 9
- Constitution
- 15
- Intelligence
- 9
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 12
- Skills
- deception: +2; perception: +2; stealth: +3
- Languages
- Common
Traits
Standing Leap
Otto's long jump is up to 20 feet and its high jump up to 10 feet, with or without a running start.
Mimicry
Otto can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Actions
Multiattack
Otto makes two attacks: one with its bite and one with its claw or dagger.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Dagger
Melee Weapon Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.