Monster
Pazrodine
Outside your table’s allowed sources
Official reference · BMT · 2014
- Creature type
- Dragon
- Size
- Gargantuan
- Armor class
- 20 (natural armor)
- Hit points
- 330 (20d20 + 120)
- Speed
- Walk 40 ft., Fly 80 ft.
- Challenge rating
- 21
- Alignment
- Lawful Neutral
- Strength
- 22
- Dexterity
- 18
- Constitution
- 23
- Intelligence
- 20
- Wisdom
- 22
- Charisma
- 26
- Passive Perception
- 23
- Saving Throws
- int: +12; wis: +13; cha: +15
- Skills
- perception: +13; persuasion: +15; stealth: +11
- Senses
- truesight 120 ft.
- Languages
- all, telepathy 120 ft.
- Condition Immunities
- charmed
Traits
Guardian of the Market
Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3/Day)
If Pazrodine fails a saving throw, she can choose to succeed instead.
Actions
Multiattack
Pazrodine makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.
Breath Weapon (Recharge 5–6)
Pazrodine uses one of the following breath weapons:
- Dream Breath: Pazrodine exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or have the unconscious condition for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
- Moonlight Breath: Pazrodine exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Tail
Pazrodine makes one Tail attack.
Cast a Spell (Costs 2 Actions)
Pazrodine uses Spellcasting.
Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Faerie Fire
2/day each: Calm Emotions, Dispel Magic, Invisibility
1/day each: Mass Cure Wounds, Revivify
Lair actions
The entire Seelie Market is Pazrodine's lair. Pazrodine's challenge rating is 22 (41,000 XP) when she's encountered in Seelie Market.
On initiative count 20 (losing initiative ties) while in her lair, Pazrodine can take one of the following lair actions; she can't take the same lair action two rounds in a row:
- Banish into Dream: Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target has the stunned condition. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
- Overwhelm the Senses: Pazrodine targets up to three creatures she can see within 30 feet of herself. The sounds, sights, and scents of the market intensify for these creatures, overwhelming them with bright colors, echoey chatters, and sweet smells. Each target must succeed on a DC 15 Wisdom saving throw or have the incapacitated condition until the end of its next turn.
- Whirlwind of Fruit: Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high cylinder centered on a point within 60 feet of Pazrodine until initiative count 20 on the next round. When a creature enters the whirlwind's area for the first time on its turn or starts its turn there, it must make a DC 15 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.