THE SHARED REFERENCE Adventurer

Monster

Pazrodine

Outside your table’s allowed sources

Official reference · BMT · 2014

Creature type
Dragon
Size
Gargantuan
Armor class
20 (natural armor)
Hit points
330 (20d20 + 120)
Speed
Walk 40 ft., Fly 80 ft.
Challenge rating
21
Alignment
Lawful Neutral
Strength
22
Dexterity
18
Constitution
23
Intelligence
20
Wisdom
22
Charisma
26
Passive Perception
23
Saving Throws
int: +12; wis: +13; cha: +15
Skills
perception: +13; persuasion: +15; stealth: +11
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Condition Immunities
charmed

Traits

Guardian of the Market

Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.

Legendary Resistance (3/Day)

If Pazrodine fails a saving throw, she can choose to succeed instead.

Actions

Multiattack

Pazrodine makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.

Breath Weapon (Recharge 5–6)

Pazrodine uses one of the following breath weapons:

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tail

Pazrodine makes one Tail attack.

Cast a Spell (Costs 2 Actions)

Pazrodine uses Spellcasting.

Spellcasting

Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

At will: Faerie Fire

2/day each: Calm Emotions, Dispel Magic, Invisibility

1/day each: Mass Cure Wounds, Revivify

Lair actions

The entire Seelie Market is Pazrodine's lair. Pazrodine's challenge rating is 22 (41,000 XP) when she's encountered in Seelie Market.

On initiative count 20 (losing initiative ties) while in her lair, Pazrodine can take one of the following lair actions; she can't take the same lair action two rounds in a row:

  • Banish into Dream: Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target has the stunned condition. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
  • Overwhelm the Senses: Pazrodine targets up to three creatures she can see within 30 feet of herself. The sounds, sights, and scents of the market intensify for these creatures, overwhelming them with bright colors, echoey chatters, and sweet smells. Each target must succeed on a DC 15 Wisdom saving throw or have the incapacitated condition until the end of its next turn.
  • Whirlwind of Fruit: Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high cylinder centered on a point within 60 feet of Pazrodine until initiative count 20 on the next round. When a creature enters the whirlwind's area for the first time on its turn or starts its turn there, it must make a DC 15 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Quick preview