THE SHARED REFERENCE Adventurer

Monster

Pech

Outside your table’s allowed sources

Official reference · DitLCoT · 2014

Creature type
Elemental
Size
Small
Armor class
17 (natural armor)
Hit points
82 (11d6 + 44)
Speed
Walk 30 ft., Burrow 20 ft.
Challenge rating
4
Alignment
Neutral Good
Strength
19
Dexterity
11
Constitution
18
Intelligence
11
Wisdom
14
Charisma
10
Passive Perception
14
Saving Throws
con: +6; wis: +4
Skills
athletics: +6; perception: +4; survival: +4
Senses
darkvision 120 ft., tremorsense 120 ft.
Languages
Common, Terran
Condition Immunities
petrified

Traits

Magic Resistance

The pech has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the pech has disadvantage on attack rolls.

Actions

Multiattack

The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Fortified Pickaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit.

Communal Spellcasting (2/Day)

The pech works with three or more pechs to cast spells, requiring no spell components and using Wisdom as the spellcasting ability (save DC 12). If at least three other pechs are within 30 feet of it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech involved in casting the spell can't have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).

2/day: wall of stone, greater restoration

Stone Shape (3/Day)

The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.

3/day each: stone shape

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