THE SHARED REFERENCE Adventurer

Monster

Pentadrone

Official reference · MM · 2014

Creature type
Construct
Size
Large
Armor class
16 (natural armor)
Hit points
32 (5d10 + 5)
Speed
Walk 40 ft.
Challenge rating
2
Alignment
Lawful Neutral
Strength
15
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
10
Charisma
13
Passive Perception
14
Skills
perception: +4
Senses
truesight 120 ft.
Languages
Modron

Traits

Axiomatic Mind

The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration

If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The pentadrone makes five arm attacks.

Arm

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralysis Gas (Recharge 5–6)

The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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