Monster
Performer Legend
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 20
- Hit points
- 162 (25d8 + 50)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 20
- Constitution
- 14
- Intelligence
- 15
- Wisdom
- 16
- Charisma
- 20
- Passive Perception
- 17
- Initiative
- +9
- Saving Throws
- dex: +9; int: +6; wis: +7; cha: +9
- Skills
- acrobatics: +13; athletics: +5; perception: +7; performance: +13; stealth: +9
- Languages
- Common plus two other languages
Actions
Multiattack
The performer makes three Bejeweled Baton attacks.
Bejeweled Baton
Melee Attack: +9, reach 5 ft. Hit: 10 (2d4 + 5) Bludgeoning damage plus 10 (3d6) Psychic damage.
Majestic Song
Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 22 (4d8 + 4) Psychic damage, and the target has the Charmed or Frightened condition (performer's choice) until the end of the performer's next turn. Success: Half damage only.
Reactions
Warding Charm
Trigger: A creature hits the performer with an attack roll. Response:Wisdom Saving Throw: DC 17, the triggering creature. Failure: The attack roll misses the performer, and the target has the Charmed condition until the end of the performer's next turn.
The performer casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Mage Hand, Minor Illusion, Prestidigitation
1/day each: Major Image, Project Image