Monster
Pest Mascot
Outside your table’s allowed sources
Official reference · SCC · 2014
- Creature type
- Monstrosity
- Size
- Tiny
- Armor class
- 13 (natural armor)
- Hit points
- 22 (4d4 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 11
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 5
- Wisdom
- 13
- Charisma
- 4
- Passive Perception
- 13
- Skills
- perception: +3
- Senses
- darkvision 60 ft.
Traits
Regeneration
The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn't function at the start of the pest's next turn.
Spiny Hide
At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.