THE SHARED REFERENCE Adventurer

Monster

Phaerimm Agent

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Aberration
Size
Large
Armor class
15
Hit points
123 (19d10 + 19)
Speed
Walk 10 ft., Fly 40 ft. (hover)
Challenge rating
8
Alignment
Neutral Evil
Strength
12
Dexterity
18
Constitution
12
Intelligence
17
Wisdom
16
Charisma
18
Passive Perception
16
Saving Throws
con: +4; int: +6; wis: +6; cha: +7
Skills
arcana: +9; insight: +6; perception: +6
Senses
Truesight 120 ft.
Languages
telepathy 120 ft. understands Common and Deep Speech but can't speak
Condition Immunities
charmed

Traits

Magic Resistance

The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.

Dread Stinger

Melee Attack: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.

Mindwarp Ray

Ranged Attack: +7, range 120 ft. Hit: 13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Bonus actions

Teleport

The phaerimm teleports up to 30 feet to an unoccupied space it can see.

Spellcasting

The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Detect Thoughts, Mage Hand

1/day each: Clairvoyance, Major Image, Synaptic Static

Protective Magic (3/Day)

The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield

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