THE SHARED REFERENCE Adventurer

Monster

Phaerimm Scout

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Official reference · NF · 2014

Creature type
Aberration
Size
Medium
Armor class
13
Hit points
44 (8d8 + 8)
Speed
Walk 10 ft., Fly 40 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
12
Dexterity
13
Constitution
12
Intelligence
15
Wisdom
16
Charisma
16
Passive Perception
15
Initiative
+3
Saving Throws
int: +4; cha: +5
Skills
perception: +5
Senses
Truesight 60 ft.
Languages
telepathy 120 ft. understands Common and Deep Speech but can't speak
Condition Immunities
charmed

Traits

Magic Resistance

The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.

Stinger

Melee Attack: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage plus 9 (2d8) Poison damage.

Mindwarp Ray

Ranged Attack: +5, range 120 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Reactions

Uncanny Dodge

Trigger: The phaerimm is hit by an attack roll. Response: The phaerimm halves the damage (round down) it takes from that attack.

Spellcasting

The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):

At will: Detect Magic, Detect Thoughts, Mage Hand

1/day: Clairvoyance

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