Monster
Pharblex Spattergoo
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather, shield)
- Hit points
- 59 (7d8 + 28)
- Speed
- Walk 20 ft., Swim 40 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 15
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 16
- Charisma
- 7
- Passive Perception
- 15
- Saving Throws
- str: +4; con: +6
- Skills
- perception: +5; religion: +2; stealth: +3
- Languages
- Common, Bullywug
Traits
Amphibious
Pharblex can breathe air and water.
Poison Strike (3/Day)
Once per turn, when Pharblex hits with a melee attack, he can expend a use of this trait to deal an extra 9 (2d8) poison damage.
Standing Leap
As part of his movement and without a running start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.
Swamp Camouflage
Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Multiattack
Pharblex attacks twice. Once with his bite and once with his spear.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear
Melee Weapon Ranged Weapon Attack: +5 to hit. reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Pharblex is a 6th-level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Pharblex has the following spells prepared from the druid spell list:
Spell slots: 0: spells: druidcraft, guidance, poison spray; 1: slots: 4; spells: cure wounds, entangle, healing word, thunderwave; 2: slots: 3; spells: barkskin, beast sense, spike growth; 3: slots: 3; spells: plant growth, water walk