THE SHARED REFERENCE Adventurer

Monster

Pirate Admiral

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
20
Hit points
182 (28d8 + 56)
Speed
Walk 30 ft.
Challenge rating
12
Alignment
Neutral
Strength
14
Dexterity
22
Constitution
14
Intelligence
12
Wisdom
14
Charisma
19
Passive Perception
16
Initiative
+10
Saving Throws
str: +6; dex: +10; wis: +6; cha: +8
Skills
acrobatics: +10; athletics: +6; perception: +6
Languages
Common plus one other language

Actions

Multiattack

The pirate makes three attacks, using Scimitar or Pistol in any combination.

Scimitar

Melee Attack: +10, reach 5 ft. Hit: 16 (3d6 + 6) Slashing damage plus 7 (2d6) Poison damage, and the target suffers one of the following effects of the pirate's choice:

Pistol

Ranged Attack: +10, range 30/90 ft. Hit: 28 (4d10 + 6) Piercing damage.

Bonus actions

Rally (1/Day)

The pirate chooses up to three other creatures it can see within 30 feet. Until the start of the pirate's next turn, the targets have Advantage on attack rolls and saving throws.

Reactions

Defensive Stance

Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.

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