THE SHARED REFERENCE Adventurer

Monster

Pirate Captain

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
17
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Neutral
Strength
10
Dexterity
18
Constitution
14
Intelligence
10
Wisdom
14
Charisma
17
Passive Perception
15
Initiative
+7
Saving Throws
str: +3; dex: +7; wis: +5; cha: +6
Skills
acrobatics: +7; perception: +5
Languages
Common plus one other language

Actions

Multiattack

The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier

Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol

Ranged Attack: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Bonus actions

Captain's Charm

Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte

Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

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