Monster
Pirate Deck Wizard
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 13
- Skills
- arcana: +5; perception: +3
- Languages
- any one language (usually Common)
Traits
Sea Legs
The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: friends, mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: disguise self, fog cloud, mage armor, witch bolt; 2: slots: 3; spells: gust of wind, Melf's acid arrow, misty step