THE SHARED REFERENCE Adventurer

Monster

Pit Fiend

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
21
Hit points
337 (27d10 + 189)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
20
Alignment
Lawful Evil
Strength
26
Dexterity
14
Constitution
24
Intelligence
22
Wisdom
18
Charisma
24
Passive Perception
20
Initiative
+14
Saving Throws
dex: +8; wis: +10
Skills
perception: +10; persuasion: +19
Senses
Truesight 120 ft.
Languages
Infernal; telepathy 120 ft.
Resistances
cold
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance (4/Day)

If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite

Melee Attack: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can't regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw

Melee Attack: +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.

Fiery Mace

Melee Attack: +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting (Recharge 4–6)

The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

Recharge: 4: Fireball (level 5 version), Hold Monster (level 7 version), Wall of Fire

Quick preview