THE SHARED REFERENCE Adventurer

Monster

Planetar

Official reference · MM · 2014

Creature type
Celestial
Size
Large
Armor class
19 (natural armor)
Hit points
200 (16d10 + 112)
Speed
Walk 40 ft., Fly 120 ft.
Challenge rating
16
Alignment
Lawful Good
Strength
24
Dexterity
20
Constitution
24
Intelligence
19
Wisdom
22
Charisma
25
Passive Perception
21
Saving Throws
con: +12; wis: +11; cha: +12
Skills
perception: +11
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Resistances
radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened

Traits

Angelic Weapons

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness

The planetar knows if it hears a lie.

Magic Resistance

The planetar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The planetar makes two melee attacks.

Greatsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day)

The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Innate Spellcasting

The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

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