Monster
Planetar
Official reference · XMM · 2024
- Creature type
- Celestial
- Size
- Large
- Armor class
- 19
- Hit points
- 262 (21d10 + 147)
- Speed
- Walk 40 ft., Fly 120 ft. (hover)
- Challenge rating
- 16
- Alignment
- Lawful Good
- Strength
- 24
- Dexterity
- 20
- Constitution
- 24
- Intelligence
- 19
- Wisdom
- 22
- Charisma
- 25
- Passive Perception
- 21
- Initiative
- +10
- Saving Throws
- str: +12; con: +12; wis: +11; cha: +12
- Skills
- perception: +11
- Senses
- Truesight 120 ft.
- Languages
- all; telepathy 120 ft.
- Resistances
- radiant
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Divine Awareness
The planetar knows if it hears a lie.
Exalted Restoration
If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword
Melee Attack: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst
Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
At will: Detect Evil and Good
1/day each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Divine Aid (2/Day)
The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
2/day: Cure Wounds, Invisibility, Lesser Restoration, Remove Curse