THE SHARED REFERENCE Adventurer

Monster

Planetar

Official reference · XMM · 2024

Creature type
Celestial
Size
Large
Armor class
19
Hit points
262 (21d10 + 147)
Speed
Walk 40 ft., Fly 120 ft. (hover)
Challenge rating
16
Alignment
Lawful Good
Strength
24
Dexterity
20
Constitution
24
Intelligence
19
Wisdom
22
Charisma
25
Passive Perception
21
Initiative
+10
Saving Throws
str: +12; con: +12; wis: +11; cha: +12
Skills
perception: +11
Senses
Truesight 120 ft.
Languages
all; telepathy 120 ft.
Resistances
radiant
Condition Immunities
charmed, exhaustion, frightened

Traits

Divine Awareness

The planetar knows if it hears a lie.

Exalted Restoration

If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword

Melee Attack: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst

Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting

The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

At will: Detect Evil and Good

1/day each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Divine Aid (2/Day)

The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

2/day: Cure Wounds, Invisibility, Lesser Restoration, Remove Curse

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