Monster
Plasmoid Boss
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Ooze
- Size
- Large
- Armor class
- 11
- Hit points
- 82 (11d10 + 22)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Any alignment
- Strength
- 18
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 13
- Saving Throws
- con: +4; wis: +3
- Skills
- deception: +4; intimidation: +4; persuasion: +4
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- acid, poison
Traits
Amorphous
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath
The plasmoid can hold its breath for 1 hour.
Actions
Multiattack
The plasmoid makes three Pseudopod attacks.
Pseudopod
Melee Weapon Attack: +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Uncanny Dodge
The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.