Monster
Plasmoid Warrior
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Ooze
- Size
- Medium
- Armor class
- 16 (natural armor, shield)
- Hit points
- 71 (11d8 + 22)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 14
- Skills
- athletics: +5; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- acid, poison
Traits
Amorphous
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath
The plasmoid can hold its breath for 1 hour.
Actions
Multiattack
The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.
Pseudopod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Spear
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Pistol
Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.