THE SHARED REFERENCE Adventurer

Monster

Play-by-Play Generator

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Construct
Size
Medium
Armor class
16 (natural armor)
Hit points
22 (4d8 + 4)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
12
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
10
Charisma
11
Passive Perception
12
Skills
perception: +2
Senses
truesight 120 ft.
Languages
Common

Traits

Axiomatic Mind

the generator can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration

If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The generator makes two fist attacks or four dart attacks.

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Magic Dart

The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 (2d4) force damage.

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