Monster
Play-by-Play Generator
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 12
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 12
- Skills
- perception: +2
- Senses
- truesight 120 ft.
- Languages
- Common
Traits
Axiomatic Mind
the generator can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration
If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack
The generator makes two fist attacks or four dart attacks.
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Magic Dart
The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 (2d4) force damage.