THE SHARED REFERENCE Adventurer

Monster

Poison Weird

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Elemental
Size
Large
Armor class
13
Hit points
58 (9d10 + 9)
Speed
Swim 60 ft.
Challenge rating
4
Alignment
Neutral
Strength
17
Dexterity
16
Constitution
13
Intelligence
11
Wisdom
10
Charisma
10
Passive Perception
10
Senses
blindsight 30 ft.
Languages
understands Aquan but doesn't speak
Resistances
fire, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious

Traits

Invisible in Water

The weird is invisible while fully immersed in toxic brew.

Brew Bound

The weird dies if forced to leave the basin of toxic brew it inhabits, or if a purify food and drink spell is cast on the brew.

Poisonous Body

A creature takes 10 (3d6) poison damage at the start of each of its turns while grappled by a poison weird.

Actions

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the poison weird. Until this grapple ends, the target is restrained, the poison weird tries to drown it, and the poison weird can't constrict another target.

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