Monster
Poltergeist
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Small/Medium
- Armor class
- 12
- Hit points
- 22 (5d8)
- Speed
- Walk 5 ft., Fly 50 ft. (hover)
- Challenge rating
- 2
- Alignment
- Chaotic Neutral
- Strength
- 1
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Common plus one other language
- Resistances
- acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Incorporeal Movement
The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack
The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam
Melee Ranged Attack: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.
Telekinetic Thrust
Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.
Bonus actions
Vanish
The poltergeist gives itself the Invisible condition or ends that condition on itself.