THE SHARED REFERENCE Adventurer

Monster

Precognitive Mage

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
11, 14
Hit points
63 (14d8)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Lawful Neutral
Strength
9
Dexterity
13
Constitution
10
Intelligence
18
Wisdom
13
Charisma
11
Passive Perception
13
Saving Throws
int: +6; wis: +3
Skills
perception: +3
Senses
truesight 120 ft.
Languages
Common plus any one language

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Glimpse the Temporal Flood (Recharge 5–6)

The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.

Reactions

Precognitive Insight (3/Day)

When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.

Innate Spellcasting

The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:

3/day: detect thoughts, mage armor

1/day each: clairvoyance, locate object

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