Monster
Priest
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 13
- Hit points
- 38 (7d8 + 7)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 15
- Skills
- medicine: +7; perception: +5; religion: +5
- Languages
- Common plus one other language
Actions
Multiattack
The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace
Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame
Ranged Attack: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At will: Light, Thaumaturgy
1/day: Spirit Guardians
Divine Aid (3/Day)
The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
3/day: Bless, Dispel Magic, Healing Word, Lesser Restoration