THE SHARED REFERENCE Adventurer

Monster

Prince Xeleth

Outside your table’s allowed sources

Official reference · LoX · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (elven chain)
Hit points
103 (23d8)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
11
Dexterity
14
Constitution
10
Intelligence
21
Wisdom
18
Charisma
18
Passive Perception
14
Saving Throws
int: +8; wis: +7; cha: +7
Skills
arcana: +8; deception: +7; insight: +7; persuasion: +7
Senses
darkvision 60 ft.
Languages
Celestial, Common, Draconic, Elvish

Traits

Fey Ancestry

Xeleth has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Special Equipment

Xeleth wears a suit of elven chain.

Unusual Nature

Xeleth doesn't require sleep.

Actions

Multiattack

Xeleth makes two Scimitar attacks and uses Radiant Beam (if available).

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage.

Radiant Beam (3/Day)

A magical beam of radiance flashes out from Xeleth's hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.

Bonus actions

Starlight Step (3/Day)

Xeleth magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.

Summon Solar Dragon (1/Day)

Xeleth has a 50 percent chance of magically summoning a young solar dragon. A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative count, and is an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Spellcasting

Xeleth casts one of the following spells, using Intelligence as the spellcasting ability:

1/day each: fly, mislead, sending

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