THE SHARED REFERENCE Adventurer

Monster

Prismari Apprentice

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
12
Hit points
44 (8d8 + 8)
Speed
Walk 35 ft.
Challenge rating
2
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
13
Intelligence
12
Wisdom
13
Charisma
15
Passive Perception
11
Saving Throws
dex: +4; cha: +4
Skills
acrobatics: +4; athletics: +4; performance: +6
Languages
Common plus any two languages

Actions

Elemental Strike

Melee Spell Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice's choice).

Bonus actions

Surge of Artistry (Recharge 4–6)

The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature's space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be knocked prone. If the apprentice ends its turn in another creature's space, the apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: minor illusion

1/day each: gust of wind, mage armor, silent image

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