Monster
Prolix Yusaf
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Neutral
- Strength
- 10
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 16
- Wisdom
- 12
- Charisma
- 10
- Passive Perception
- 11
- Saving Throws
- int: +5
- Skills
- arcana: +5; history: +5; investigation: +5
- Senses
- darkvision 60 ft.
- Languages
- Common plus one other language, Infernal
- Resistances
- fire
Actions
Arcane Shock
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Reactions
Glyph of Shielding
Prolix adds 2 to its AC against one attack that would hit it. To do so, Prolix must be able to see the attacker and have a free hand.
Prolix casts one of the following spells, using Intelligence as the spellcasting ability:
At will: dancing lights, mage hand
1/day each: comprehend languages, identify (as an action), mage armor