THE SHARED REFERENCE Adventurer

Monster

Pseudodragon

Official reference · MM · 2014

Creature type
Dragon
Size
Tiny
Armor class
13
Hit points
7 (2d4 + 2)
Speed
Walk 15 ft., Fly 60 ft.
Challenge rating
1/4
Alignment
Neutral Good
Strength
6
Dexterity
15
Constitution
13
Intelligence
10
Wisdom
12
Charisma
10
Passive Perception
13
Skills
perception: +3; stealth: +4
Senses
blindsight 10 ft., darkvision 60 ft.
Languages
understands Common and Draconic but can't speak

Traits

Keen Senses

The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance

The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy

The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Quick preview