Monster
Psionic Ashenwight
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 25 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 19
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 17
- Wisdom
- 14
- Charisma
- 6
- Passive Perception
- 12
- Saving Throws
- str: +7; con: +5; int: +6; wis: +5
- Languages
- telepathy 120 ft., understands the languages it knew in life but can't speak
- Resistances
- necrotic, poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Actions
Multiattack
The ashenwight makes two Necrotic Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.
Psionic Crown (Recharge 5–6)
The ashenwight wreathes the head of a creature it can see within 60 feet of itself with a crown of jagged, spectral crystals. The target must succeed on a DC 14 Wisdom saving throw or have the charmed condition for 1 minute. While charmed in this way, the target's thoughts are sluggish; it can't take reactions, its speed is halved, and it takes 9 (2d8) psychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting (Psionics)
The ashenwight casts one of the following spells, requiring no spellcasting components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand (the hand is invisible)
1/day: calm emotions