Monster
Puppeteer Parasite
Outside your table’s allowed sources
Official reference · MCV1SC · 2014
- Creature type
- Aberration
- Size
- Tiny
- Armor class
- 15 (natural armor)
- Hit points
- 71 (11d4 + 44)
- Speed
- Walk 10 ft., Fly 30 ft. (hover)
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 2
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 10
- Saving Throws
- dex: +4; con: +6; wis: +2
- Skills
- stealth: +4
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Languages
- telepathy 30 ft.
- Resistances
- fire, necrotic, poison
- Condition Immunities
- charmed, frightened, poisoned
- Vulnerabilities
- radiant
Traits
Unusual Nature
The parasite doesn't require air or sleep.
Actions
Cling
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.
Consume Life
The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.
Bonus actions
Suggestion (Psionics; 1/Day)
The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).