THE SHARED REFERENCE Adventurer

Monster

Puppeteer Parasite

Outside your table’s allowed sources

Official reference · MCV1SC · 2014

Creature type
Aberration
Size
Tiny
Armor class
15 (natural armor)
Hit points
71 (11d4 + 44)
Speed
Walk 10 ft., Fly 30 ft. (hover)
Challenge rating
3
Alignment
Neutral Evil
Strength
2
Dexterity
15
Constitution
18
Intelligence
16
Wisdom
10
Charisma
3
Passive Perception
10
Saving Throws
dex: +4; con: +6; wis: +2
Skills
stealth: +4
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
telepathy 30 ft.
Resistances
fire, necrotic, poison
Condition Immunities
charmed, frightened, poisoned
Vulnerabilities
radiant

Traits

Unusual Nature

The parasite doesn't require air or sleep.

Actions

Cling

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life

The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Bonus actions

Suggestion (Psionics; 1/Day)

The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).

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