Monster
Quaggoth Thonot
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (natural armor)
- Hit points
- 45 (6d8 + 18)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Neutral
- Strength
- 17
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 10
- Skills
- athletics: +5
- Senses
- darkvision 120 ft.
- Languages
- Undercommon
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Wounded Fury
While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Actions
Multiattack
The quaggoth makes two claw attacks.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Innate Spellcasting (Psionics)
The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:
At will: feather fall, mage hand (the hand is invisible)
1/day each: cure wounds, enlarge/reduce, heat metal, mirror image