THE SHARED REFERENCE Adventurer

Monster

Quaggoth Thonot

Official reference · MM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (natural armor)
Hit points
45 (6d8 + 18)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
3
Alignment
Chaotic Neutral
Strength
17
Dexterity
12
Constitution
16
Intelligence
6
Wisdom
12
Charisma
7
Passive Perception
10
Skills
athletics: +5
Senses
darkvision 120 ft.
Languages
Undercommon
Immunities
poison
Condition Immunities
poisoned

Traits

Wounded Fury

While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack

The quaggoth makes two claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Innate Spellcasting (Psionics)

The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:

At will: feather fall, mage hand (the hand is invisible)

1/day each: cure wounds, enlarge/reduce, heat metal, mirror image

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