Monster
Quaggoth Thonot
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 15
- Hit points
- 67 (9d8 + 27)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Neutral
- Strength
- 17
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 6
- Wisdom
- 14
- Charisma
- 7
- Passive Perception
- 12
- Skills
- athletics: +5
- Senses
- Darkvision 120 ft.
- Languages
- Undercommon
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Bloodied Fury
While Bloodied, the quaggoth has Advantage on attack rolls.
Actions
Multiattack
The quaggoth makes two Claw attacks.
Claw
Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Psychic damage.
The quaggoth casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):
At will: Mage Hand (the hand is Invisible), Minor Illusion
2/day: Mind Spike
Psionic Defense (3/Day)
The quaggoth casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
3/day: Feather Fall, Shield