THE SHARED REFERENCE Adventurer

Monster

Quasit

Official reference · XMM · 2024

Creature type
Fiend
Size
Tiny
Armor class
13
Hit points
25 (10d4)
Speed
Walk 40 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
5
Dexterity
17
Constitution
10
Intelligence
7
Wisdom
10
Charisma
10
Passive Perception
10
Skills
stealth: +5
Senses
Darkvision 120 ft.
Languages
Abyssal, Common
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Magic Resistance

The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Melee Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.

Scare (1/Day)

Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift

The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility

The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

At will: Invisibility

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