Monster
Queen Forfallen
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 16
- Hit points
- 153 (18d8 + 72)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Neutral Evil
- Strength
- 20
- Dexterity
- 14
- Constitution
- 19
- Intelligence
- 15
- Wisdom
- 17
- Charisma
- 18
- Passive Perception
- 17
- Initiative
- +6
- Saving Throws
- wis: +7
- Skills
- athletics: +9; insight: +7; perception: +7
- Languages
- Common
- Immunities
- poison
- Condition Immunities
- exhaustion, petrified, poisoned
Traits
Inspiring Presence
Creatures of Forfallen's choice (excluding herself) in a 30-foot Emanation originating from her have Advantage on attack rolls. She can't use this trait if she has the Incapacitated condition.
Forfallen has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Forfallen makes three attacks, using Greataxe or Handaxe in any combination.
Greataxe
Melee Attack: +9, reach 5 ft. Hit: 18 (2d12 + 5) Slashing damage, and the target has the Poisoned condition until the end of its next turn.
Handaxe
Melee Ranged Attack: +9, reach 5 ft. or range 20/60 ft. Hit: 22 (5d6 + 5) Slashing damage.
Bonus actions
Rust's Grip
Constitution Saving Throw: DC 16, one creature Forfallen can see within 20 feet. The target has Disadvantage on this save if it has the Poisoned condition. Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it's still Restrained, ending the effect on itself on a success. Failure: The target has the Petrified condition instead of the Restrained condition, becoming a statue of rusted iron.