Monster
Questing Knight
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 18
- Hit points
- 202 (27d8 + 81)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral
- Strength
- 20
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 18
- Passive Perception
- 15
- Initiative
- +7
- Saving Throws
- str: +9; con: +7; wis: +5; cha: +8
- Skills
- athletics: +9; perception: +5; persuasion: +8
- Languages
- Common plus one other language
- Condition Immunities
- charmed, frightened
Traits
Aura of Bravery
Creatures of the knight's choice in a 30-foot Emanation originating from it have Immunity to the Charmed and Frightened conditions while there.
Actions
Multiattack
The knight makes three attacks, using Greatsword or Longbow in any combination.
Greatsword
Melee Attack: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 22 (5d8) Radiant damage.
Longbow
Ranged Attack: +7, range 150/600 ft. Hit: 12 (2d8 + 3) Piercing damage plus 22 (5d8) Radiant damage.
The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
1/day each: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed