Monster
Quickling
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Fey
- Size
- Tiny
- Armor class
- 16
- Hit points
- 10 (3d4 + 3)
- Speed
- Walk 120 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 4
- Dexterity
- 23
- Constitution
- 13
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 15
- Skills
- acrobatics: +8; perception: +5; sleight of hand: +8; stealth: +8
- Senses
- darkvision 60 ft.
- Languages
- Common, Sylvan
Traits
Blurred Movement
Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack
The quickling makes three dagger attacks.
Dagger
Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.