THE SHARED REFERENCE Adventurer

Monster

Qunbraxel

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Medium
Armor class
12, 15
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
11
Dexterity
14
Constitution
17
Intelligence
19
Wisdom
15
Charisma
19
Passive Perception
16
Saving Throws
int: +8; wis: +6; cha: +8
Skills
arcana: +8; insight: +6; perception: +6; stealth: +6
Senses
darkvision 120 ft.
Languages
Deep Speech, telepathy 60 ft., Undercommon

Traits

Magic Resistance

Qunbraxel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one Tentacle attack.

Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.

Eldritch Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Extract Brain

Melee Weapon Attack: +8 to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Qunbraxel kills it by extracting and devouring its brain.

Mind Blast (Recharge 5–6)

Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 26 (5d8 + 4) psychic damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting (Psionics)

Qunbraxel casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16):

At will: detect magic, detect thoughts, levitate, mage armor (self only), mage hand (the hand is invisible), prestidigitation

2/day each: confusion, sending, telekinesis

1/day each: dominate monster, plane shift (self only)

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